Jun 18, 2007, 01:23 AM // 01:23
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#1
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Anaheim, CA
Guild: BoMB
Profession: N/
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New changes to Soul Reaping
Ok I must admit I was one of those people who screamed and cried when they heard the new Soul reaping update. I swore the 3 energy gain in fifteen secounds would suck and I wanted no part of it.
That being said, Thank You ANet for not listening to me and people like me. I have been playing my Necromancer and have found my current SS build gets slowed down more by skill recharging then by low energy. While it sound unelegant, the new soul reaping mechanics definatly work better then the previous system. Nice Buff. I don't even care that SS is back to 15e.
I am starting this thread to see if other necs feel the same. Or if you disagree with the current soul reaping mechanics. Discuss your feeling/experiences.
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Jun 18, 2007, 01:26 AM // 01:26
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#2
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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My idea:
Seperate PvP and PvE. Dramatically.
I am a PvEer, and I don't like it when my game gets changed for PvP.
-Edit-
Its not MY idea, but I support it
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Jun 18, 2007, 01:39 AM // 01:39
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#3
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Well, I agree with the fact that it doesn't really effect SS builds, but not sure you can say the same with other builds. SS has always been pretty frontloaded, awaken, arcane echo, then as many SS's as you can. So you're pretty much empty energy wise and then you just wait till they die and you get a big lump back. So this new SR wouldn't really change anything.
If your build uses a more constant energy flow I'd expect things to be a bit different. Can't really say though, SS (and SV) pwns HM so that's really all I been running, though olias seems to MM same as always. Course he has 10 SR and SoLS which factions and prophs only people may not have.
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Jun 18, 2007, 01:41 AM // 01:41
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#4
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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@kazjun
Yeah, [skill=text]Signet of Lost Souls[/skill] is one of the greatest skills for energy management.
Shame its tied to SR, my Monk/Sin would love it.
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Jun 18, 2007, 01:58 AM // 01:58
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#5
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Frost Gate Guardian
Join Date: Dec 2006
Profession: R/E
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Earlier I played "Tahnakai Temple" with my necro.
After some old friends couldn't do it themselves I had to help again. ^^
Here's my characters skillbar:
I chose to try out the new Paragon PvE-only skill. I have Sunspear maxed and thought it would come in handy for my minions. Since "Fallback" heals the minions then "There's nothing to fear" must affect them as well.
The point is...
I had absolutely no problems keeping 8-10 minions up AND using "There's nothing to fear" (15E, 10sec/re). So far I have no problems with the change to Soul Reaping with a MM-Build. (<-- I wrote MM-Build)
Greetings,
Dione (Daphne)
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Jun 18, 2007, 02:08 AM // 02:08
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#6
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Puebert
My idea:
Seperate PvP and PvE. Dramatically.
I am a PvEer, and I don't like it when my game gets changed for PvP.
-Edit-
Its not MY idea, but I support it
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This is not the simple and perfect solution people make it out to be.
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Jun 18, 2007, 02:21 AM // 02:21
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#7
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by Kakumei
This is not the simple and perfect solution people make it out to be.
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You are right.
I hardly believe this is the simple and perfect solution.
It would require a lot of work, much more than ANet would want to put into it.
And its obviously not perfect, however I would rather have that, than this.
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Jun 18, 2007, 02:57 AM // 02:57
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#8
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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tbh they nerfed Soul reaping partly due to PvE...
I think whatever they do with soul reaping minions and spirits ought not to count as they don't have souls per say.
As for the current soul reaping, what it comes down to is an "inelegant" timer.
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Jun 18, 2007, 03:17 AM // 03:17
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#9
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Quote:
Originally Posted by Puebert
Yeah, [skill=text]Signet of Lost Souls[/skill] is one of the greatest skills for energy management.
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Yeah, it's just a thing of beauty. When it first came out, I was all "Ugh, I can't be bothered taking this since I'd have to spam it all the time" but you do really get used to it quick, just like you watch your energy if you're MMing. Even get a nice health boost. I'd say it would have close to no rival except GoLE, which is still useful even if you're not a primary ele.
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Jun 18, 2007, 05:32 AM // 05:32
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#10
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Lets hope Anet doesnt nerf Signet of Lost Souls
*macabre grin*
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Jun 18, 2007, 05:38 AM // 05:38
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#11
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Dione Davore
I chose to try out the new Paragon PvE-only skill. I have Sunspear maxed and thought it would come in handy for my minions. Since "Fallback" heals the minions then "There's nothing to fear" must affect them as well.
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It doesn't. Just tested it. It doesn't give them any health when the shout ends, so I think it's a safe assumption it doesn't offer the damage reduction, either.
Still a badass skill for any Para - yay for usefulness in skirts again!
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Jun 18, 2007, 09:19 AM // 09:19
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#12
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Frost Gate Guardian
Join Date: Dec 2006
Profession: R/E
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Quote:
Originally Posted by arcanemacabre
It doesn't. Just tested it. It doesn't give them any health when the shout ends, so I think it's a safe assumption it doesn't offer the damage reduction, either.
Still a badass skill for any Para - yay for usefulness in skirts again!
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Ah, such a shame. I hoped it worked on them as well.
But it's still a nice buff for the partymembers.
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Jun 18, 2007, 12:39 PM // 12:39
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#13
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Elite Guru
Join Date: Feb 2005
Location: The mists
Guild: Co-founder of Knights of the Phoenix
Profession: N/
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Soul reaping was nerfed due to abuse in PvP. Imagine that...PvPrs, finding and exploiting a particular builds strengths or utilizing map or game mechanics to win. Just beyond comprehension.
Personally I am not any happier about this change than the last one.
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Jun 18, 2007, 01:00 PM // 13:00
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#14
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Krytan Explorer
Join Date: Jun 2006
Guild: Kinetic Fusion [kF]
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blah blah blah, Anet dosnt want soul reaping to be as abuse as it used to be. you dont need the ability to spam endlessly you just remember how great it used to be. QUIT CRYING
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Jun 18, 2007, 01:44 PM // 13:44
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#15
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Lion's Arch Merchant
Join Date: Feb 2007
Location: The Netherlands
Guild: Rich Mahogany
Profession: N/
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Can someone explain to me the difference between 3 times every 15 seconds and once every 5 seconds? I don't understand it, it looks identical.
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Jun 18, 2007, 01:50 PM // 13:50
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#16
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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How often does it happen that you kill more then three enemies in fifteen seconds anyway?
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Jun 18, 2007, 02:07 PM // 14:07
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#17
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Wilds Pathfinder
Join Date: Jan 2007
Location: Virginia, US
Guild: TFgt
Profession: W/Me
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Quote:
Originally Posted by cyberjanet
Can someone explain to me the difference between 3 times every 15 seconds and once every 5 seconds? I don't understand it, it looks identical.
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If you get 4 kills in 4 seconds, then with the old rules, you have the first to trigger SR and wait out the 5 second timer - the other 3 souls are unreaped.
With the new rules, you have the first 3 trigger SR, and the fourth go unreaped. The goofy artificial mechanic then makes you wait 11 seconds till you can reap again.
Basically, it allows for "spikes" of deaths.
The important change was that it does not count if you have full energy. That is the only thing worth noting.
Do not take this as an agreement with the mechanic, merely an explanation.
Thanks!
TabascoSauce
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Jun 18, 2007, 02:52 PM // 14:52
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#18
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Lion's Arch Merchant
Join Date: Feb 2007
Location: The Netherlands
Guild: Rich Mahogany
Profession: N/
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Quote:
Originally Posted by TabascoSauce
With the new rules, you have the first 3 trigger SR, and the fourth go unreaped. The goofy artificial mechanic then makes you wait 11 seconds till you can reap again.
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Yeah, that looks pretty goofy to me too. I was reasonably convinced I had it wrong, as it seems pretty silly to expect to kill just three monsters every 15 seconds. You wouldn't last very long.
I suppose I shouldn't knock it till I've tried it, but I'm having trouble working up the enthusiasm to try it.
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Jun 18, 2007, 03:09 PM // 15:09
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#19
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La-Li-Lu-Le-Lo
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Large groups tend to fall over dead in short time periods within the realm of PvE. 3 hits of 10-14 energy ought to fill your bar right up from those 'spike deaths', as opposed to 1 hit of 10-14 energy during that short period of time only giving you a portion of the bar filled. On paper, you get the same amount of energy either way, but in practice, this is by far the lesser of the two evils.
__________________
Stay Breezy
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Jun 18, 2007, 03:34 PM // 15:34
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#20
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Krytan Explorer
Join Date: Jun 2006
Guild: Kinetic Fusion [kF]
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yeah i agree its much better with 3 every 15, i just dont wanna see another cry thread why did they nerf it all together
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